Jenni's Adventure

Eleminster's Quest

The band of adventurers – still unnamed – has picked up a new member along the way. There are now 5 official members of this unnamed horde of Shar bashing warriors. Some of the characters have changed a little since they first started adventuring together, and undoubtedely, more changes are to come.

After deafeating Shar’s Guardian, the group returned to the Inn to rest, heal, and regroup. They saved ShadowDale from Shar for now…but how would they stop Shar the next time, especially if they were not around. In walks an elderly Elf, resplendant in red and obviously very wise. He turns out to be Eleminster…follower of Meystra. He has a mission of protecting the DaleLands until mis goddess can return from her “death” and reclaim what is hers. So…also obviously…he is very against this new uprising of Shar. He wants to help the adventurers bring down Shar and protect ShadowDale…all of the DaleLands really. He points them to one of the main streets and tells them about a hidden temple of Shar, somewhere on that street. He also shares his feeling that in that temple, there is an item he needs to destory Shar and urges them to bring any item back to him that they find.

Using their various skills and talents, the band of adventurers seeks out the Temple of Shar and destroys it, along with those found inside. They find 6 itmes…a bronze candelstick holder, a book that will not open, a silver knife, a golden plate, a necklace, and a black diamond the size of a golf ball. Eugor gets to the items first, pockets the necklace, breaks the plate and the candelstick in half, and then takes the silver knife. LeShanna picks up the book and can’t get it to open either, she also takes the black diamond. Surely one of these items is what he is looking for.

When the party gets back to the Shadow Inn, they find a note on the door that begs them to enter…peril is waiting for them inside. More followers of Shar are inside and they have imprisoned Eleminster somewhere. The battle is long and the foes strong, but the adventurers win over evil and find Eleminster locked up in a trap under the bar.

He thanks them for his rescue and asks about the Temple of Shar and the item in question. Good thing it wasn’t a bronze candlestick or a golden plate! The item turns out to be the Black Diamond, but with that discovery comes recollection on Eleminster’s face…he’s seen 2 more of them…somewhere. He knows that they are somewhere in 3 other cities within the DaleLands. They could both be in one city or each could be in a different city, he doesn’t know. What he does know is that the band of adventurers must go retreive these items so he can banish Shar from the DaleLands.

The adventurers set out towards Essembra – located in BattleDale, one of the three cities mentioned by Eleminster. The other two – Archenbridge and Scardale – routes would take them through Battledale anyways, so why not start there.



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